Writing rules is up there as one of the hardest parts of game design. Rules must get the message across in simple and effective language. As the rules to Cubiko are exposed on the packaging they must be concise as space is at a premium. I like using bullet points, they are punchy and are useful for breaking up the text. So here are my bullet points for my rules on writing rules.
Rules must:
* be accurate
* survive literal interpretation.
* have no ambiguities.
* avoid repetitiveness.
* take nothing for granted.
* have perfect spelling and grammar.
Cubikoman
Saturday, 15 May 2010
Thursday, 13 May 2010
U.K. vs China
Although I'd love to, I cannot get my game made in the UK.
Firstly manufacturers are few, secondly when I contact them they are less than interested in my venture and lastly, where I have managed to get a quote it has been at a level which would price my game out of the boardgame market.
So I posted a worldwide messege on the internet, inviting companies to quote and make a sample, within 3 weeks I had about half a dozen offers.
A year on China gets my money.
Firstly manufacturers are few, secondly when I contact them they are less than interested in my venture and lastly, where I have managed to get a quote it has been at a level which would price my game out of the boardgame market.
So I posted a worldwide messege on the internet, inviting companies to quote and make a sample, within 3 weeks I had about half a dozen offers.
A year on China gets my money.
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